October 7, 2019

Why You Must Balance Customer Feedback and Design Innovation

Two constants pull at every designer during production: customer feedback and design innovation. On the one hand, customer satisfaction is a critical metric of a successful product. On the other hand, you know the world of design may never evolve if you only do what has been done before. And what has been done before is what the typical customer will request — a design similar to what they’ve seen somewhere else.

The world of art is built on this principle: See something and make it your own. But the truly innovative see something and ask why it matters and what happens if it’s done in other ways. They create new styles like Picasso’s portraits or Scher’s typography. And this typically involves design innovation.

Design innovation asks what people need, what technology can create this, and how can we create value from this opportunity. It combines computation thinking, design thinking, maker culture and business to discover not only the proof of concept but also the value, the market and the impact.

It is a call to charge ahead with creativity flowing to solve the world’s problems. But, sometimes, what the world asks for is neither particularly innovative nor valuable, and designers risk losing customer satisfaction by pushing too far forward.

MAYA Principle

Ray Loewry, the father of industrial design, said, “The adult public's taste is not necessarily ready to accept the logical solutions to their requirements if the solution implies too vast a departure from what they have been conditioned into accepting as the norm.” This idea informed Loewry’s MAYA principle.

MAYA stands for “Most Advanced. Yet Acceptable.” Brands like Apple and Google have steadily introduced design innovation to consumers while keeping them (mostly) happy about the changes. From the MAYA principle, you can take a few key lessons to advance design innovation.

Maintain Similarity in Visual Design

Design that attracts a user’s positive attention is, at least for a while, worth maintaining. Drastic changes can leave users with whiplash, causing outcries of “What was wrong with the way it was?” Making minor to no changes to the visual branding while furthering the technical advances can ease a customer’s perception of the changes.

Consider Apple’s iPod. As Apple advanced technology, specifically touchscreens, they maintained the circle pad that users had grown accustomed to. If you owned an iPod, you can probably imagine pushing the buttons up and down, to the left and right, even now. Though the screen grew larger until it overtook the iPod, Apple still maintained the circle, now just the size of a thumbprint, that controlled aspects of the handheld device.

Make Gradual Changes Chosen First by Needs

What drives technological innovation? In most cases, it is feedback on processes that pushes change. Consumers may want changes for aesthetics, user-friendliness and advanced abilities, but what they need may be better systems, faster service or functionality. The most innovative can see what a consumer wants before they demand it and set up what they need to eventually meet that want.

Here we can look at the story of a little online book retailer that could. Jeff Bezos had serious FOMO when it came to the internet boom, and after research, decided to set up shop as an online bookstore. That bookstore has been anticipating customer needs ever since, but the changes have always been gradual in their delivery such as their shipping advances — cheaper shipping, multiple shippers, free shipping, two-day shipping, one-day shipping, and delivery in-home.

Image source: alykat via Compfight

Ensure Ease of Use

The adage, “If you have to explain it, it’s no good” can be applied to design innovation too, though perhaps not as harshly. Let’s consider saying, “If you have to explain it, it’s too complex.” People need to be able to look at the design and get it, so they can engage with it, decide how they feel about it and, ultimately, make a buying decision.

This approach to buyer empathy, which can move customers toward innovation instead of scaring them away, is founded in psychology, and specifically in Vygotsky’s zone of proximal development which shows that there are some things people can learn without help and some things that require education. The MAYA principle suggests design should remain in the “learn without help” zone when delivering something new.

Think about the now-famous PR stunt by IHOP. When they changed to IHOb in 2018 to promote their new line-up of burgers, people didn’t get it at first. Confused consumers took to social media to make jokes about the new name, and IHOP’s competition even got in on the teasing. When they reverted, everyone rejoiced, but when the dust settled, the pancake chain did not create a significant increase in the company's purchase consideration.

Image source: Michael Dunker / IHOP

Innovate While Listening to Customers

You can be a designer who sells or you can be an artist who doesn’t. That may sound harsh, but the only real difference is the ability of the designer to balance customer feedback with his or her innovative work. Being an artist who sells depends on creating works that people emotionally connect with but also financially invest in.

Yes, you can innovate while listening to your customers. As an example, we can point to the Sonic the Hedgehog debacle from 2019. Jumping on the bandwagon of updating graphics, using advanced CGI and delivering the gaming experience to the big screen, Paramount and Sega began development of a Sonic the Hedgehog movie. When the final design of Sonic was complete and shared with the world, fans lost it—and not in a good way.

Image source: Still from Official Trailer

So, Paramount did like any other big Hollywood studio that had just invested millions of dollars into a project. They ignored the outcry, shirked the idea that customers know what they want, and pushed their design into theaters.

Wait. That’s not at all what happened.

In reality, Paramount and Sega listened to the criticism,decided to invest time and money into a redesign and pushed the release date back three months. Whether their commitment to pleasing consumers pays off or not is yet to be determined, but Sonic fans were thrilled, and everyone was pleasantly surprised to have been heard.

Image source: @Castleinferno, @LiKovacs and @StillJustBarry via Twitter

Design is Compromise

Brian McKenna, designer and customer experience director, wrote, “Design is hard. We put a lot of effort into coming up with concepts...as much as we would like it, we know that not every little thing that we come up with will be implemented...At some point, we will all be asked to take what we designed and compromise to some new solution.”

Ultimately, we have to acknowledge the symbiotic relationship between designer and customer—one has a creative vision to deliver to the world, one has a product to buy. Without each other, the customer’s attention may never be captured, and the designer’s work may be forgotten.

So push the boundaries. Drive forward new design concepts. But remember: finding the right balance between what the customer wants and the future of design could make the difference between losing customer satisfaction and your design inspiring millions of designers coming up behind you.

Tags in this article
#Scaling Creative
#DesignOps
related articles
You may also like these
8 min to read

The Secret to Great Design Team Management

Design team management requires a different playbook than other leadership roles. Trust us, we have over 120 designers across nearly all creative disciplines, and in over 50 countries. Fostering a creative and collaborative environment while also keeping everybody on track is not an easy feat. It also doesn’t happen by accident. The best design leaders understand that they need to be incredibly intentional with both their leadership approach and the people they bring in.
8 min to read

13 CMOs Who Consistently Invest in Great Design

In fashion, style is something you either have or you don’t. In marketing, we trade style for design–and great consistent design is something you have to have. Khosla Ventures Design Partner Irene Au says it best, “Good design is like a refrigerator—when it works, no one notices, but when it doesn’t, it sure stinks.” The key to success for any organization is a deep understanding and respect for design. Great design is more than just your design tools, language, and style. The brands we all know and love usually have a Chief Marketing Officer who lives and breathes design.
13 min to read

How 5 Top Brands Structure Their DesignOps Teams

It’s no longer enough for designers to “just” design. Nowadays, they’re also expected to be project managers, creative leaders and cross-functional collaborators while still delivering best-in-class design work on an increasingly tight schedule. It’s a recipe for failure that’s driven countless organizations to search for ways to streamline and scale design. From Pinterest to Dropbox, Airbnb to Atlassian, many companies have turned to DesignOps to scale their design work. What is the role of design operations? DesignOps teams are responsible for the organization and coordination of people, tasks and processes in the design workflow. They take care of the operations side of design, allowing the designers to do what they do best – design.